Say Hello to Anastacia

Jules and I got much done yesterday. I brought several old systems back up to date and did some various fiddling and fixing here and there. He created the much updated in-game version of Ana, our oldest character. She has a brand new, cuter hairstyle, and a casual outfit. The scene she’s standing in is our cafe, which is actually based pretty closely on Top Pot Doughnuts here in Seattle.

New Ana.png

Besides this, we have both been passing the script for the demo back and forth, adding on to it and editing each other’s writing. We’re using Writeboards on our Backpack account to do this, and it’s working out way better than trying to send weirdly-formatted text files back and forth.

3 thoughts on “Say Hello to Anastacia

  1. Jules

    Well, we keep finding new things we need to add to the engine, so I’d say we’re still kind of in the process of sorting out that. Having said that it’s been a really productive couple of weeks, the novel-side is now able to get characters coming and going very easily, we can change expressions, load inset images, have external conversations going on… it’s pretty much as complete as we’ll need it to be, I think. So yes, things are going well. We’ve almost almost got all the assets we need for the demo, although we’ve been saying that for ages and we keep improving it. Nonetheless, this time I sense it is a little different, as now we’re putting real script into the game and it’s working well.

    In short, almost all the groundwork is done, as for the actual content? We’re really just beginning.

  2. fetjuel Post author

    SL has arrived! We’ve received our first obscene comments!!

    Keep ’em coming, guys. It takes you fifteen seconds to come up with something obnoxious to say, but it only takes me one second to delete your comment. The more you post, the more I win!

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