Working on bullet patterns at the moment.
It’s funny. We’ve been working on this game for a very very long time, polishing bits here and there and putting it all together. It’s only really just now that we’re starting to make it into an actual game with actual challenges. Death has been implemented and now that we’re in the process of building our first level it’s really neat to start to see the bits all begin to fit together.
So yes, I’m mainly working on enemy behaviours and attacks, which is one of my favourite development tasks. Last night I was working on a series of bullet patterns I’ve nicknamed the “wurm” series, due to the flowing and ripppling motions they make based dynamically on player position. Fun~! :D
One more reason to love GUST: Ar tonelico has been out for over half a year now, and they are still coming out with brain-sublimatingly cool promotions and fan interactions. What you see on the sidebar is our new Suppoteil, a mini version of Ar tonelico’s song-weaving magic-users, the Reiva Teil (or however they end up spelling it in English).
I’ve named her Sofuran. For me, she’s a web-based mini game with persistent stats, inventory, and costumes. For you, she’s a friendly companion on the site. She’ll even sing tracks from upcoming soundtrack CDs!
I get more and more confident that GUST is my favorite game company of all time. :D
We got interviewed by Heisei Democracy. This site’s new design is the main reason I haven’t been able to work on SL for a while. ~_~