Experimenting with some post-processing, including the late-PSX-era dithering I love so much.
Feelen prelly good to party on this one. (Tho I am sure I will come back and do a bunch more work on it.)
(Yep I totally came back like ten minutes later and did some more work on it.)
Continuing to get somewhere. I was getting frustrated with some contours when I realized that any work I did was going to have to be revisited once there was a background anyway, and started blobbing in a background.
Been getting a lot of great instruction from Ju, and fairly happy with the progress on this piece!
Started a new thing, based on this fabulous Asobi System street snap of Kinoshita Miyu!
I really like naming things. Our Mori Pal has already gone through some changes since we started working with it for actual pieces, but I wanted to quickly post this old version which includes color names. Updated, battle-tested version coming soon!
I think I have reached the point of diminishing returns on this piece. But I think it’s the first pixel art I am really proud of! Thanks to Ju for all the help and encouragement.
Not a ton of progress, but I did decide to go ahead and sketch in the background, which is *really* adding a new dimension of challenge. Got to follow through on it, tho, cos I was *born* to pixel that stack of boox.
I think I am winding downe on this one. Unless I decide to take the inspiration from Ju’s Anna piece and do… a background!?
Finding ten or fifteen minutes here and there to make progress on this Mori-style piece. Still experimenting with how to do sheer and lacy layers.